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Showing posts from April, 2026

Generative / Rouge-Lite Games Are Slowly Percolating To The Top Of My Playlist

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  The Games I've Played Most Of Late... Seem to mostly be generative in nature. Basically any game that ends up using some form of "seeding" is a part of this milieu. I will preemptively place Burden Of Command in this mix, as straight the from mouth of Luke Hughes, head developer for the rather unique leader-centric, role-playing minded ww2 tactical wargame, they are considering a new campaign mode that is generative in approach. I was both excited and surprised by this revelation. I hope they can pull it off AND equally stay historical in approach; which it already has in spades.